If Reset_on_LD = True and SL_SM_IcariMission_StoreItem_Attached: If Reset_on_LD = True and SL_SM_ChigaraMission_Complete: If Reset_on_LD = True and HasSL_SM_SolaMission_StoreItem: This should even work without the tweakpack. So if saibotlieh wants the effects of his mission rewards (like libertys +10 EN) or certain store_items to remain after the reset, he needs to add the following code in any of his. In regards of the Reset_on_ld functions: This is not required because a start_funcs, which has a function being only triggered if BM.mission = 1 and Reset_on_LD = True, is just like a function which gets called in a Reset_on_LD function One reason is, that the store/upgrade screen is not accessible until the shower scene which is AFTER the first fight (luckyyyy ). Super useful tool! All changes are highlighted. To be super sure, just compare your old file with my new file with the compare plugin of Notepad. This is because the music in the FA intro is very quite. You'll see I set the volume of the music in FA to 0.8 first, which will then get adjusted in the first fight to 0.27. "delay = 3" to not cut off the volume of the title soundtrack. I added following lines in Start_MoA / Start_FA label: Moreover the game resets the volume to 1.0,1.0,1.0 evertime one returns to the main title. I remember how I adjusted the volume and had to adjust it again after loading the game - super annoying. However when starting MoA or FA this adjustment is missing, so the game is being too loud until the player loads his game the first time. This is done by the after_load label or when starting the game LD. In LD the music,sound,voice volumes are set to 0.27,0.8,1.0.Due to balancing these lines are changed:īM.money = int(0.2*BM.money) #instead of BM.money = 3000īM.intel = int(0.2*BM.intel) #instead of carrying whole BM.intel over to LD Reset_on_LD is not resetting Intel, which means people have too much intel at the beginning of LD.I inserted the music from the original sunrider. PlayerTurnMusic and EnemyTurnMusic were wrong in the very first and second mission (MoA1 and MoA2).Kayto isn’t that bad, but thenĪgain, you make the decisions for him he can be by-the-book or a creepy flirt.Sorry was busy until now, so here is the fixed version of MoA: Novels, which are frequently set in high school. To act the part of the common stereotypes of teenagers seen in romance visual The characters are stated to be adults in the story. Starring actors in their mid-20s who can look 10 years younger after two hours Unfortunately, it feels like a movie about high schoolers, Or rather, I wouldn’t, if the characters alsoīehaved like adults. Without knowing the full story, I can tell something will go wrong there.Īnd that was likely what they were going for. Interest for? I don’t think Kayto should date anyone he hires for this fight. Least of Kayto’s worries how about the death of anyone he had grown a romantic Workplace is an armed battalion at war against a powerful enemy. Know what they say: Never find love at the office. This clashes with the rather serious tone of the conflict. Trope of the genre: You’re one dude surrounded by a cast of female characters,Īnd you can romance each and every single one of them if you try hard enough.Ĭaptain Shields’ dialogue options range from formal (as should be normal from aĬaptain) to openly romantic (or, at the very least, close to flirting and Romance any members of his crew, right? The story of Sunrider borrows a LOTįrom romance visual novels, delving into what I consider the most annoying Because it is perfectly normal for a Captain to This said! It’s not only a visual novel about space
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