![]() You know those multi-story buildings you tried to get your hearthlings to build? Now they will! Well, probably. Īlpha 15 boasts numerous foundational improvements (a little building humor there) to design and construction. Helps combat music not get stuck after killing all the enemies.īuilding a better hearthling tomorrow. Make sure enemies that are killed are removed from other populations’ global vision.Add option in settings to show hearthling paths.Fix engine error when loading a game that was saved in xray mode.Fix bugs in hydrology code that could result in sucking up huge amounts of memory or CPU.Make it so if you have lost hearthlings past the initial 7, the net worth requirement for the next day will be lower.This fixes some ping-ponging issues and odd harvesting behavior. Farmageddon! Numerous farming improvements including: ensure that farmers keep harvesting a farm as long as as they can find another crop nearby to harvest.Move finding animals to the new placement code.New citizens avoid arriving in hostile areas. ![]() Overhaul the encounter placement code so that it properly respects the player’s territory and avoids placing encounters in tunnels and water.Increase max citizens to 50 in Gameplay settings menu (default setting remains at 20).From enhanced pathfinding to better crafting to smarter enemy encounter placement, this release will allow you to build a bigger and better village than ever before, and run it smoothly. Territory and settlement management is much improved in Alpha 15. Here’s what’s new and notable in this release: This is the first Alpha which retains save compatibility with a prior release we hope to maintain this going forward (but no promises, okay?). Please report them in our forums at .īig News! Starting with this Alpha, Stonehearth now has save compatibility with prior releases (in this case, Alpha 14). This is of course still an Alpha release that means that though performance is improved greatly, some things may not perform exactly as expected. Building upgrades (with more improvements coming in future alphas)Īll these taken together provide a game that’s faster, better, and more fun to play.Overall hearthling and settlement performance.You’ll find improvements in many aspects of the game, especially: We have made literally hundreds of under-the-hood improvements, both large and small, to give you a game that runs more smoothly, lags less, has fewer bugs, and is just all-around snappier than ever before. Our newest Alpha release (release-537) is all about better performance. Welcome to Stonehearth Alpha 15! It’s live now on our Steam stable branch, and is also available on Humble Bundle. Patch notes are copied from the official Stonehearth development blog. 2.5 Other bug fixes and updates since first A15 unstable releaseĪlpha 15 release build 537 was the third release of the Alpha 15 release code base.2.2 Building a better hearthling tomorrow.2.1 Moar performance? Moar hearthlings!.I check them daily as it's on my profile.Ī big thanks to my QA Testers for V. Your up-votes let me know I should keep working on it. It helps keep me motivated to work hard, rebuild, and adapt to the monthly updates. Thank you for continuing to support my work for going on eight years. Thank you for the eight years of support and the love you've thrown at me. I've never been a person to play escape maps, so please let me know how you did and how I can improve or make it more of a challenge. Its original intent was to be played as a warden, but you can try to escape. So, you'll see a bit of history on this map. I completely rebuilt it when escape mode came out. This prison has been through nearly 100 updates adding all of the new content. This prison started when only one size of the map was available when only orange prisoners were all you could get, back when you got prisoners every day of any amount randomly.
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